![]() ![]() Do you think some of that responsibility falls on Zombies now that the game lacks single-player?īlundell: It’s interesting. GamesBeat: Some of the responsibility of the single-player game is to get people attached to characters, get people used to the story, get everyone to know what they’re playing with in multiplayer. Our understanding of history can be preserved. Not many people are walking away from the Titanic telling the story. All the situations they end up in, there’s no one with video cameras. Our understanding of world history, the Chaos story still works with that. They go and visit, visually, places in the past. The Chaos story is a bit more traditional, if you will, in terms of - there is a linear path along there. The difference is that with the Aether story, we’ve jumped across time and space and multiple dimensions and so forth. Not only are they used to it, they demand it. From that point we can go a lot further, absolutely. When you talk about the Zombies community - if you already have a community that’s okay with the dead coming back to life, we’re starting out in a realm of fantasy. ![]() Three top investment pros open up about what it takes to get your video game funded.īlundell: Here’s the thing. ![]()
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